Flop condition OR Turn condition instead of Flop AND Turn condition



  • dear forum,

    i want to create a stat-definition that is "Bet small and fold to raise" and i have problems with the conditionals.

    i want:
    bet flop OR bet turn OR bet river

    what i get is:
    bet flop AND bet turn AND bet river

    i dont manage to get a turn condition that is independent from the previous flop action i entered...

    same problem with a general "bet vs check-stat"
    i want:
    FLOP villain checks, player bets
    OR
    FLOP villain bets AND TURN villian checks player bets
    etc

    i get:
    FLOP vill checks, player bets AND TURN vill checks player bets
    OR
    FLOP villain bets AND TURN villian checks player bets
    etc

    i hope i could convey my point and im grateful for responses.
    thanks and greets!
    moto



  • putting it in other words may make it clearer:

    i want:
    (Flop a AND Turn b AND River c)
    OR
    (Flop d AND Turn e)

    what i get is:
    (Flop a OR Flop d) AND (Turn b OR Turn e) AND (River c)

    ===========================================

    if it isnt possible to do the above inside one stat-definition:
    could i create 2 stats with one specific line each and then later combine these two to one stat? if yes, how is that done?

    thanks again and best regards
    moto


  • Global Moderator

    You should select both blocks by left mouse click while holding CTRL button(1) and then click OR(2):

    alt text



  • @keepcalm
    hello,
    thanks for the answer!
    to combine the conditionals regarding the floptextures, i get it.

    but i want to do the same stuff with the street by street actions (villain checks, player bets etc.).

    i want to create:
    Flop: player bets =<0.3 pot, villain raises, player folds
    OR
    Turn: player bets =<0.3 pot, villain raises, player folds
    OR
    River: player bets =<0.3 pot, villain raises, player folds

    but after entering the flop actions, i cannot enter seperate turn actions without them being connected to the flopstuff.
    i then get:
    Flop: player bets =<0.3 pot, villain raises, player folds
    AND
    Turn: player bets =<0.3 pot, villain raises, player folds
    AND
    River: player bets =<0.3 pot, villain raises, player folds

    which is obv nonsense..

    like i said, the stuff you showed to me with the textures, i want to do that with the player actions by streets...

    if its not possible in one stat-def: couldnt i create 3 stats (bet small and fold FLOP, bet small and fold TURN, bet small and fold RIVER) and then create another definition which contains all three to get to the same result?

    thanks alot
    moto


  • Global Moderator

    I think you can do it something like this:

    alt text



  • dear mod,
    thanks for your help!
    unfortunately it doesnt work.

    this way its just 'River Bet small and fold to Raise', like if we hadnt put anything in flop and turn at all...

    i tried it via expression stat:

    i created 3 normal stats: betfold flop, betfold turn, betfold river.
    then i created an expression stat:

    alt text

    in english, the errormessage should sound like: 'the object reference was not set to any object instance'

    and im lost again...

    thanks and greets



  • This post is deleted!


  • I'm surprised that the moderator of the forum doesn't really know how stats in their own program work. Obviously if you create stats this way it both flop, turn and river conditions will have to be met and I'm quite sure it's not possible to use OR for each street separately yet.
    Also there is problem with expressions when the name of expression contains some ";" or ":" so you can recreate your stats with some short, 3 letter names and it should work then.
    Unfortunately it won't show sample size then.


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