Raise Limpers stats are not computed correctly
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Raise Limper filter shows incorrect output. Now it is computed not only from situations when villain limp and it is folded to player, but also from situations when villain limp and another villain raises, so actual output is less than correct output, because number of filtered opportunities to isoraise is greater than number of real opportunities to isoraise.
We need to define that it is folded to player after villain’s limp. For instance, it is possible to solve this by adding “First raise action on street” into the filter options.
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May I ask you for an update on this issue?
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Could you provide a screenshot of the description of the filter described?
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