+1 pls fix asap
jason192
@jason192
Posts made by jason192
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RE: Hero stats
@Steve698 You need 2 HUDS; one for villains stats and one for your own.
You just need to create a new table with the same dimensions as that of your actual HUD, and copy and paste (ctrl c+v) the stats in. You then click on all the stats individually and select "Only on hero".
that should be it basically
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RE: Hero stats
- Create a new table in the HUD editor
- Copy + paste all the stats from your hud into the new table effectively duplicating your hud as pictured
- Tick "Show only on hero" on each cell in the duplicate hud (in the properties pane on the right.
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RE: Hero stats
You need to make a copy of your HUD in a seperate table.
Then for each stat (or cell) you need to tick "Show only on hero" on the duplicate HUD. (the bottom one in the HUD editor)
You'll then get your own hero HUD as shown on my replayer (it shows 17k hands on mine albeit with awful formatting, so it looks like it works)
gl
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RE: Export all hands (including datamined hands and hands from other databases)
Thanks for the help. For some reason this folder doesnt exist
My friend tried this method and ended up getting nothing but duplicates (previously we used the reports feature, but these only export hands from an alias whereas I want it from every single player in my database).
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Export all hands (including datamined hands and hands from other databases)
Hi there,
I want to backup all my hands in my database (including ones that have been data-mined without hero playing in the hand and ones sent to me by other players).
Is there a way to do this?
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RE: Help/requests
I usually hover over the VPIP/PFR matrix to find hands
I've changed the color scheme so that ROYGBIV (like a rainbow) where red is EP, Orange is MP and so forth. With practice you can read it pretty easily (i.e. C1 = limp, R2.7 = raise limper etc)
Its quite handy to work out if a player is a fish without a lot of hands as long as youve seen 1/2 hands at showdown
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RE: Please add Pokermaster theme to replayer.
Same, this should fix the HUD synchronisation issue though