@keepcalm
hello,
thanks for the answer!
to combine the conditionals regarding the floptextures, i get it.
but i want to do the same stuff with the street by street actions (villain checks, player bets etc.).
i want to create:
Flop: player bets =<0.3 pot, villain raises, player folds
OR
Turn: player bets =<0.3 pot, villain raises, player folds
OR
River: player bets =<0.3 pot, villain raises, player folds
but after entering the flop actions, i cannot enter seperate turn actions without them being connected to the flopstuff.
i then get:
Flop: player bets =<0.3 pot, villain raises, player folds
AND
Turn: player bets =<0.3 pot, villain raises, player folds
AND
River: player bets =<0.3 pot, villain raises, player folds
which is obv nonsense..
like i said, the stuff you showed to me with the textures, i want to do that with the player actions by streets...
if its not possible in one stat-def: couldnt i create 3 stats (bet small and fold FLOP, bet small and fold TURN, bet small and fold RIVER) and then create another definition which contains all three to get to the same result?
thanks alot
moto