I did rebuild several times, but for some reason I still have opponents with 3000 h that have "won from hero" 0
BTW, is that supposed to be BB/100 ?
In the main panel, I can see that some players have "won from hero" a certain amount, but I don't see any unit : is that euros, big blinds, BB/100 hands, other ?
How is it possible that I have played several thousand hands against one player and that "won from hero" is still 0 ? does that mean that in spite we fought for a long time, none of us gained anything from the other ?
I suggest that you find out why it is not working : open the stat, test it with the "test" button and see which hands are selected, or if no hands are selected at all. You may end up by finding what is the problem.
The most common is that something was modified in one of the tabs related to different aspects of the stat : you may end up learning a lot about the possibilities of H2N.
Thanks for your answer.
Then your HUD will display only one of these badges.
This is what I expected, but not what I experienced : all badges where on ! I don't know what I missed in my tests, but I guess that at one point VPIP was hight, and the next moment it was low (it changes fast with few hands) and H2N lit them all because he had met all conditions at one point or another.
Furthermore, this takes a lot of space in the hud because if I want to make 6 badges instead of 2 (nit, tight, average, loose, fish, whale) I need to dedicate 6 places for 1 info. I whish I could make a badge called "VPIP" that could take 6 colors in the same place.
As far as I got the idea of badges, a badge will appear if condition is met. Therefore, all badges that may be used have to book a place in the hud.
As far as I am concerned, I wish I had a way to substitute one badge to another, like in the "note icon" that passes from green to red according to player being fish or reg. This could lead to categorise players according to various statistics like VPIP or PFR or any other to have a one sight idea of there game type (loose/tight, passive/aggressive, weak/ calling station, or any combination...)
The "tight" badge of a player that played 10 hands might change to "loose" after 30 hands because he played a lot more hands, for instant. This would take less room in the hud and would not be confusing because each player will probably hit several filters during the first collected hands.
Looks like your connection to Hand2Note was lost, please wait while we try to reconnect.