I play Spin and Go's and I am coach of a big italian Sng school.
For this kind of games, it would be very useful to be able to filter hands for:
a) preflop effective stack
b) postflop effective stack
a) should be intended as the minimum between the stacks of hero and players still in play. For example if hero has 7 big blinds, and following opponents have 10 and 15 blinds, then effective stack is 7. But if hero has 15 blinds, and the other 2 active players have 9 blinds and 12 blinds, effective stack is 9 blinds.
b) is the minimum stack of the players seeing the flop.
I think that such filters exist for HUD, but I can't find them in the reports area, nor in the range research.