Dynamic HUD is still not working since March.
Could you guys fix it please?
No progress, they want to prove this is user specific problem, and they ask for user config every time
Probably they just check the replayer with few hands and if it works -->user problem, however the replayers works fine every time, the problem occures only in live game (and only in SNG?).
Besides that the module import speed is slow, sometimes it imports hands after the SNG is closed, and sometimes it fail to import some live hands. (SSD + Ryzen5 2600 processor and 16GB RAM should be enough)
I using Placemint for table management on Winamax.
My table size is not the default, I play with 820x600 and the location is 140 . -25 and 960 . -25
The new version of H2N came with dynamic support and Winamax module.
My questions are the following:
Thank you in advance
It seems the 126.96.36.199 update solved the missing hands problem due to dinamic support, however, the positional HUD sometimes still didn't update correctly.
I playing Heads-up, and use 2 positional HUD, 1 for SB position and 1 for BB position.
When I am the SB, I see villain's BB HUD, when I am the BB I see villain's SB HUD.
Sometimes the HUD freeze down after switching positions, and the HUD don't update, so when I am the SB, I still see villain's SB HUD, instead of BB.
Here is the solution....almost 1 year old and we still waiting to fix it.
The missing hands caused by H2N marks some hands as duplicated hand, so it skiped these imports.
H2N detects all hands as duplicated which hands were dealt to hero at the same second.
For example Hero plays 2 table at the same time and he gets
18/01/2018 14:57:08 AA at Table 1 and he also gets
18/01/2018 14:57:08 22 at Table 2
H2N detect this as duplication (because these hands gets the same Hand ID) and import only 1 hand from this 2 sample.
As I saw on the russian forum there is a beta version wich suppose to fix this, but I don't know when the beta phase close and the version goes to public.
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